AI Insights · Timothy · April 2024
Top 5 Third Person Games in South America Q1 2024
Analysis of the performance of the top 5 third-person games on a unified platform in South America for the first quarter of 2024, based on data from Sensor Tower.
The first quarter of 2024 has shown interesting trends for the top 5 third-person games in South America on a unified platform. Here’s a closer look at their performance.
Free Fire from Garena International I had a strong start with weekly revenue peaking at around $496K in early January. Revenue saw a slight decline but remained relatively stable, ending the quarter at approximately $384K per week. Weekly downloads experienced a significant spike in the week of January 22, reaching over 1.5M. Active users also showed robust numbers, peaking at over 36.2M in late January and maintaining a consistent level around 34.3M by the end of March.
Subway Surfers by SYBO Games showed a modest revenue trend with a peak of about $7.2K in mid-January. Downloads fluctuated, peaking at nearly 983K in mid-January and ending the quarter at around 454K. Active users remained strong, averaging around 18M with a slight increase to 19.1M in mid-February.
Stumble Guys from Scopely saw its weekly revenue peak at approximately $140K in early January but experienced a gradual decline, ending the quarter at around $83K. Downloads followed a similar pattern, peaking at 723K in early January with a notable rise to 566K in late March. Active users started at 2.2M and showed a consistent decrease, ending at nearly 1.99M.
Projeto Grau from Insanity Group had impressive download numbers, peaking at 1.1M in mid-January. However, downloads saw a downward trend, closing the quarter at around 206K. Active users showed a steady increase, starting at 1.3M in early January and peaking at 5.2M by the end of March.
Race Master 3D - Car Racing by SayGames Ltd had a relatively low revenue peak at about $2K in mid-February. Downloads were highest in early January at 400K and saw a moderate decline to 270K by the end of March. Active users experienced a gradual decline from 2.4M in early January to about 2.1M by the end of the quarter.
This data, sourced from Sensor Tower, provides valuable insights into the performance of these top third-person games in South America. For more detailed analytics and trends, visit Sensor Tower.